Inspired by the development of Giger's biomechanical aesthetic in the film Prometheus, I imagined an alien industrial installation, used for terraforming.
Modelled in Maya and Zbrush. This was reprojected back onto a simple 3D model to make a matte painting (below)
Anatomical and Buddist forms. The rope of the gallows entwinned mid-reincarnation.
Experimentation with futuristic architectural ornamentation. Printed in Advanced Photoshop Magazine.
hand painted in Photoshop using custom brushes.
Having studied illustration at university I learned the value of experimenting with different media and developed a personal approach solving illustration briefs. I became particularly interested in Surrealist practice and their techniques have informed my own practice and personal work.
This solid foundation prepared me well for the creative industries I work in.