CONCEPT ARTIST
A personal project to imagine an architectural form in harmony with a rainforest environment.
Rather than warring, this community live in peace, recycle their armaments and use solar energy.

Inspired by the development of Giger's biomechanical aesthetic in the film Prometheus,
I imagined an alien industrial installation, used for terraforming.
Modelled in Maya and Zbrush, then paintover in Photoshop.
This was reprojected back onto a simple 3D model to make a matte painting (below)

ORIGINS:
A National Geographic TV Series on the history of warfare.
Production Design by Chris Richmond.
Concept, design and technical drawings
An unreleased fantasy game
The Brown's Living Room
Set concept illustration, Production Design by Gary Williamson

Visualisation of a murmuration of flying
mobile phones!
VFX schenanigan for Prime Focus/ Dneg
Production Design by James Lewis
Experimentation with a futuristic architectural ornamentation.
Printed in Advanced Photoshop Magazine

Stephen Cooper is a concept artist for film, television, visual effects and games.
He uses 3D software which he integrates with Photoshop using a fast hand-painting process.
He recently enjoyed creating some props for AppleTV+ Bafta award-winning SILO
He strives to be inventive and imaginative in order to creating surprising designs that establish novel forms and ornamentation - across fantasy, science fiction, organic, architectural and mechanical themes.
He enjoys working with creative people to imagine coherent worlds inspired by our own.
A creative professional since 2002, Stephen started in the games industry where he worked as an Environment Artist on titles such as Timesplitters and Silent Hill.