STEPHEN COOPER

CONCEPT ARTIST

SOLAR COMMUNITY

A personal project to imagine an architectural form in harmony with a rainforest environment.
Rather than warring, this community live in peace, recycle their armaments and use solar energy.
 

ENGINEERING PLANT

Inspired by the development of Giger's biomechanical aesthetic in the film Prometheus,

I imagined an alien industrial installation, used for terraforming.

Modelled in Maya and Zbrush, then paintover in Photoshop.
This was reprojected back onto a simple 3D model to make a matte painting (below)
 

ATLANTIS

Aerial iamges of the city design, made from crystal and channeling their energy.

Agriculture on the outer ring, habitation and recreation on the middle ring

and procreation the inner ring. Worship on the central island.

Silverpoint

Production Design by David Bryan

ORIGINS:

Origins: The Journey of Mankind

A National Geographic TV Series on the history of warfare.
Production Design by Chris Richmond.

Sonic Screwdriver 12

Concept, design and technical drawings

Elveon

An unreleased fantasy game

 

 

Paddington

The Brown's Living Room
Set concept illustration, Production Design by Gary Williamson
 

2.0

Visualisation of a murmuration of flying

mobile phones!

VFX schenanigan for Prime Focus/ Dneg
 

The Adventurer: Curse of the Midas Box

Production Design by James Lewis

 

Vertical Junction

Experimentation with a futuristic architectural ornamentation.

Printed in Advanced Photoshop Magazine

 

ABOUT


Stephen Cooper is a concept artist for film, television, visual effects and games.
 

He uses 3D software which he integrates with Photoshop using a fast hand-painting process.

 

He recently enjoyed creating some props for AppleTV+ Bafta award-winning SILO

 

He strives to be inventive and imaginative in order to creating surprising designs that establish novel forms and ornamentation - across fantasy, science fiction, organic, architectural and mechanical themes.

 

He enjoys working with creative people to imagine coherent worlds inspired by our own. 

A creative professional since 2002, Stephen started in the games industry where he worked as an Environment Artist on titles such as Timesplitters and Silent Hill.